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Occasionally, a game pops up that completely changes the idea of its genre. And unfortunately, most of these games get overlooked by many of the prolific RPG fans in favour of more mainstream titles. Cue Digimon World .
It opens in classic Digimon fashion. A boy is sucked through a game and wakes up among a load of Digimon, before learning that the Digital World's inhabitants have become feral and he's the only one who can replenish order among Digimon. That's about where the game leaves it to you. Unlike many RPGs, Digimon World doesn't follow a fixed story. While it begins and ends at the same point, how you get between those points is up to you. The basic goal of the game is to gather enough Digimon in the city to solve the island's problems and build File City back up to its former size.
A large part of the game is simply making sure your Digimon is in any fit condition to fight. As well training its stats to allow it to transform (or "Digivolve") into bigger and better characters, what's...
Introduction:
Guardian Heroes for the Sega Saturn is what you'd call an excellent game that borders on perfection. You have to wonder why people are buying Sega Saturns just for an opportunity to play this game (that or locate Saturn emulators [which is what I didn't do, I have a Saturn of my own], whatever works for the individual). It has many things that you don't see in many Action/RPG's of the past or even nowadays, and it even provides basically endless fun. Who could say no to this? Read on to find out why this game excites me so much!
Story:
Guardian Heroes hosts one hell of a story from beginning to end. To begin with, the Guardian Heroes Han (big guy with the big sword), Randy (mage), Ginjourou (ninja) and Nicole (healer, priestess) staying in an inn talking about this rare mythical sword they found. After a bit, a lone warrior named Serena jumps into the inn where the heroes are and tells them not to use the sword. Well, when your attackers start stuff on us (as they follow her and we...
What do you do when you create a 3D platform game that essentially redefines the genre? Nintendo managed something amazing when they created Super Mario 64. This wasn't just a successful transition from 2D for the plumber, it was an experience that shaped the perception of what a 3D platform adventure should be like. The problem then was how to follow it up. Sunshine not only develops the concepts pioneered in SM64 but adds its own twists to the gameplay.
From the moment you turn the game on the impressive graphical display hits you hard. Sunshine is beautiful. Light years ahead of its predecessor in that regard, Sunshine takes on the task of creating a fictional tropical island and accomplishes the task perfectly. The visuals are incredibly smooth and bright, offering a form of 3D cartoon-styled that is easily associated with the Mario series, but detailed enough to present all sorts of unique touches. This is perhaps the first 3D mario platformer where the ingame graphics are actually quite close to...
Monster Party was considered a cult classic, but of a different sort. When you think of a cult classic, you think of an unknown game with a cult following. This is different. You were either a part of the cult or you didn’t like this game. I guess you can say that the cult has a new member – me! I like this game! It’s not as good as other NES classics like Super Mario Brothers and Legend of Zelda, but it’s still a game you should get.
To begin with, the game looks pretty good. Some of the backgrounds look generic with just a solid color and a few bars or something of that nature to NOT look generic (which actually looks worse). Now, I’d have nothing against this, but the bars make some of the backgrounds look like piss. Most of the other backgrounds that haven’t got a few bars on top look pretty good. Some are detailed, while some aren’t. Everything else looks good too.
One thing that really boggles the mind... The monster world is about to be destroyed and a...
Sword of Mana is not new. It is a port of an old Super Nintendo game, Final Fantasy Adventure. And what an excellent port it is, in my opinion. The gameboy adaption of FFA adds myriad of new features on to what was already a great game. Fans of the original will enjoy the memories, and newcomers will love the game for what it is: an almost perfect RPG.
The game is told in two halves, one is that of the hero and the other, the heroine. Both of these adventures intersect at many points during the story, with the gender opposite joining your party at intervals. Which ever gender one chooses, the story will be fundamentally the same, however to get the full story will require two playthroughs. The story itself is pretty clichéd, the hero trying to kill the lord which murdered his parents and put him into slavery and the heroine fulfilling her master's dying wish of destroying the world's greatest evil. Sounds pretty familiar, eh? It is, but the thing that backs the story up is it's plethora of...
The Mario universe has been the starting point for many spin-off titles that have developed into their own series. SOme of these have been more casual affairs featuring sports or party games with the cast as a whole taking the starring roles. Other spin-offs have allowed for some characters to flourish away from the plumber's shadow by placing them in the lead role. Yoshi's Island DS is an entry into Yoshi's own series of games that presents platforming action with a few twists to the standard gameplay that attempts to separate this game from the many Mario leap-athons that have come before.
The general gist of the game is that the evil magikoopa Kamek is going around kidnapping babies and taking them off to a floating castle, but during the raid Baby Mario and baby Peach fall from the sky and land on Yoshi's Island, saved by Yoshi. At that point Yoshi decides to go fight the evil baddies to rescue the other children for some reason... and yeah, then....
Actually, I don't care. I don't know why Yoshi...
Introduction:
If you haven't already noticed or known this, one of my favorite reviewers on Youtube is the Happy Video Game Nerd. If it wasn't for that guy, I wouldn't have noticed games like Metal Storm (NES), Wild Guns (SNES) and a couple others. This is no exception. D is a pretty good horror game...or shall I say, interactive movie. See, the game is basically a scary interactive movie; meaning that you watch a movie while interacting with the environments. This game did excellent in Japan, but horrible in America, and I can sort of see why. Read on to figure out why this game should have had a cult following in America and not just like 10 die-hard fans.
Story:
A well respected director of a hospital goes mental one day and shoots everyone around the place. The police gets his daughter, Laura, to try and talk to the doctor who has himself barricaded in the hospital. She enters the hospital, but then some metallic entity takes her to a dark castle. Throughout the game, she keeps looking for her...
Introduction:
Sonic CD is a classic game that managed to prove that the Sega CD not only has a soul, but also manage to produce such a fantastic game out of it. It's the fifth effort (or sixth effort - not sure if this came before or after Sonic 3D Blast for the Genesis) from Sega to keep the Sonic series going strong. Thankfully, unlike 3D Blast (which is an ungodly piece of shit), this game is fun to play and looks like there was effort put into the entirety of it, not just the graphics.
There were a few games on the Sega CD that didn't completely suck, and this is one of them. Actually, it doesn't suck in the slightest. In fact, this is probably the best Sonic game out there! Yeah, what a tease! Put the best of a series on a horrid console add-on! That's like putting the best Mario game... on the 3DO, which was a very short lived console. Better yet, try the best Golden Axe game on the much worse Genesis add-on, the Sega 32X! But anyway, let's focus on Sonic CD, quite possibly the best Sonic game...
I guess it would be the worst game I've ever played. I've never played the Ghostbusters game you reviewed. Seems we both picked on some really terrible products. Thanks Offendr.
Sounds like a cool game. Shame how awkward it can be to hold the thing, but then that seems to be a common trait for DS titles that use the touchscreen a lot. Nice review.
Fable II sounds like a rather enjoyable experience. The extra little touches make it seem like more than just another action RPG too. Great review there. I felt like I got a lot out of it.
That was a very interesting read. The game does seem like an entertaining if limiting experience. It would have been nice to see some comments on the graphics and audio, but it's a great review nonetheless.